
The old tank shock rules were a nightmare across multiple editions and iterations. We both came to the conclusion that the cleanest way to fix the issue was to simply let models flee through models so long as they had adequate movement to end outside of melee range. I had this conversation with my brother over a year ago regarding the lack of tank shock and how silly it is for vehicles and monsters to be locked in place by infantry. Only because I don't have enough information to really jump on the "let's all be angry" bandwagon. If melee is sunk I'm going to be pretty damn pissed.īut right now I don't see melee going that way. Heck, after that I want to do a World Eaters army so I can run it with the Chaos Reaver I still need to get off my backside and build. I'm building a Black Templar army for the sake of having fun melee engagements on the table. I'll be honest, if melee is somehow worse than 8th I'm going to be pretty dang annoyed myself. So take away their one glaring weakness, and yes, they're OP.īut overall, melee is systemically weaker than shooting without being much more powerful in the details, barring some outlier units.Īnd most of those units are run as "bombs". They also have S10 Thunder Hammers with no hit penalties and 3 attacks each. JNAProductions wrote: Assault Centurions are, with hurricane Bolters and Flamers, 13 PPW at T5 and 2+. GW claims to love melee, but their rule show otherwise. I odn't see how those centurions were getting anything done honestly. Not every melee unit works, but not every shooting unit works either. I've always felt the people down on melee just. Is it because it takes more setup for the payoff than shooting? I like that about melee. They had to nerf, repeatedly, combat centurions because they were winning games TOO HARD.

GW loves melee.Īlso, like, I don't actually get why people are so down on melee.

This is very much not what the rules designers want. I just don't like that smoke in the eye stuff GW sometimes with their stuff how they are going to make X great, and one edition later it is clearly not even good.

Also the danger of GW ever making a realy good melee army, which would have to be game breaking to beat shoting armies, becomes much lower. People would be unhappy, but after some time, the calls for making melee good again would stop. You can try to do it, but you are doing it at your own risk, so be warned. Karol wrote: You know I would like if GW just came out and said, we don't want mass shoting in AoS and mass melee armies in w40k.
